RAID: Shadow Legends Shard Mercy Simulator

Mercy-adjusted Legendary odds

Each shard type has its own mercy. Ancient and Void Legendary mercy starts after 200 without a Legendary (+5% per shard); the simulator defaults to the Ancient Legendary curve.

Your situation

Best case
1
pulls
Average case
129
pulls
Worst case
211
pulls
Missing currency
129
Shards
Estimated cost
$116.10
On 50/50 (not guaranteed)· Pity: 0 · 211 to hard pity

Based on officially confirmed rates and pity values. Rules last verified 2026-06-09 · Confidence: high

Turn this into a plan

Get the currency cheaper, or have a verified pro do it for you.

Frequently asked questions

What is shard mercy?

A rising chance to pull a Legendary after a threshold of shards without one — different per shard type.

What are the mercy thresholds?

Ancient/Void Legendary after 200 (+5%/shard); Epic after 20 (+2%); Sacred Legendary after 12 (+2%).

Do events change odds?

2x, 10x and 15x events and guaranteed-champion events change the effective rate.

Is mercy shared between shard types?

No — each shard type tracks its own mercy count separately.

Raid: Shadow Legends top-up offers
  • 350 Gems$9.99
  • 730 Gems$14.99
  • 1,150 Gems$24.99
Compare Top-Up
Raid: Shadow Legends marketplace