RAID: Shadow Legends Shard Mercy Simulator
Mercy-adjusted Legendary odds
Each shard type has its own mercy. Ancient and Void Legendary mercy starts after 200 without a Legendary (+5% per shard); the simulator defaults to the Ancient Legendary curve.
Your situation
Best case
1
pulls
Average case
129
pulls
Worst case
211
pulls
Missing currency
129
Shards
Estimated cost
$116.10
On 50/50 (not guaranteed)· Pity: 0 · 211 to hard pity
Based on officially confirmed rates and pity values. Rules last verified 2026-06-09 · Confidence: high
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Frequently asked questions
What is shard mercy?
A rising chance to pull a Legendary after a threshold of shards without one — different per shard type.
What are the mercy thresholds?
Ancient/Void Legendary after 200 (+5%/shard); Epic after 20 (+2%); Sacred Legendary after 12 (+2%).
Do events change odds?
2x, 10x and 15x events and guaranteed-champion events change the effective rate.
Is mercy shared between shard types?
No — each shard type tracks its own mercy count separately.
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